tag:blogger.com,1999:blog-1553941354172825551.post5861613079407002286..comments2023-05-09T05:54:25.732-07:00Comments on Art Blog: Solid Angle Maya to Arnold v0.25.2Pim Hendrikshttp://www.blogger.com/profile/00571662680055472803noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1553941354172825551.post-91989982793801584772016-06-15T01:51:52.371-07:002016-06-15T01:51:52.371-07:00how do i connect clamp to blend color?to the color...how do i connect clamp to blend color?to the color 1 or color 2 or both?I'm chasing my Dreamz.https://www.blogger.com/profile/15298467153725986912noreply@blogger.comtag:blogger.com,1999:blog-1553941354172825551.post-24395171671983656742016-01-12T01:39:22.821-08:002016-01-12T01:39:22.821-08:00I did, but couldn't get the same result unfort...I did, but couldn't get the same result unfortunately. The method above gives practically the same results.Pim Hendrikshttps://www.blogger.com/profile/00571662680055472803noreply@blogger.comtag:blogger.com,1999:blog-1553941354172825551.post-10592840127027209082016-01-12T01:33:23.634-08:002016-01-12T01:33:23.634-08:00You hane try wuth mtoa shade network with blend co...You hane try wuth mtoa shade network with blend color and clamp?Anonymoushttps://www.blogger.com/profile/17309787333362887728noreply@blogger.comtag:blogger.com,1999:blog-1553941354172825551.post-72466544328741675922016-01-11T12:03:04.647-08:002016-01-11T12:03:04.647-08:00Hey Andrea, I've set it up slightly more strai...Hey Andrea, I've set it up slightly more straightforward. http://tinyurl.com/hm8lrqc . Sampler Info > Ramp > Gamma Correct > Shader. Have fun with it!Pim Hendrikshttps://www.blogger.com/profile/00571662680055472803noreply@blogger.comtag:blogger.com,1999:blog-1553941354172825551.post-22083362506509721132016-01-11T08:34:02.826-08:002016-01-11T08:34:02.826-08:00Sorry but my rim not work
can you post the exact c...Sorry but my rim not work<br />can you post the exact connetion for all nodes?<br />and in pamp nodes how may color you have?<br />thanksAnonymoushttps://www.blogger.com/profile/17309787333362887728noreply@blogger.comtag:blogger.com,1999:blog-1553941354172825551.post-5363603057257400822016-01-09T15:40:02.324-08:002016-01-09T15:40:02.324-08:00Thanks for the comment and yes, I think that is co...Thanks for the comment and yes, I think that is correct. Might as well call it a fake fresnel. :)Pim Hendrikshttps://www.blogger.com/profile/00571662680055472803noreply@blogger.comtag:blogger.com,1999:blog-1553941354172825551.post-8756794020563703912016-01-09T01:28:32.809-08:002016-01-09T01:28:32.809-08:00Nice work!
I have some problem with this shader in...Nice work!<br />I have some problem with this shader in maya 2016 whit arnold<br />1.2.5.0<br />Clamp node it's plugged into blendcolor1 and ramp into color 2?Anonymoushttps://www.blogger.com/profile/17309787333362887728noreply@blogger.com