I finished up on the sculpt this afternoon and started playing around with Zremesher but found it frustrating to work with. The Zcurves are a wonderful thing but they produce a model with strangely circling edge loops that run across the entire length of a cylindrical object (like the fingers and wrist). Although I tried many times to add more Zcurves to get rid the spirals they persisted on even the lowest polycounts. It also gave me uneven rows on the front side of the fingers that ended up with ugly triangles causing light to bounce off at an unnatural angle.
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Finished hand sculpt at around 1 million triangles. |
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Deciding which polycount would retain the silhouette best.
Left to right; 1.2k to 4k triangles. |
So what I ended up doing was importing the high poly model at a few levels lower and constructed a mesh around it using Maya 2013. Below is the finished low poly model. It's around 1800 triangles; well within the polygonal limit for this assignment.
Kind regards,
Pim
ps. added
picture for Zcurves (
maybe I'm doing it wrong)
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