Tuesday, September 10, 2013

Sculpting a hand (continued)

Decided to continue working on the hand I presented in my previous blog post.

I was working with dynamesh but since  more control = more better, I decided to work with detail levels. So I ran the model through Zremesher (also to clean up some of the triangles; they were giving me a hard time). Then sculpted over the entire surface to increase muscle tension, tendons and pointy bone structures. And finally cleaned it up.

Right now I'm still not entirely satisfied with how the proximus phalanx of the thumb connects with (close to) the wrist in the fourth picture. The bone seems to have a weird angle there. Will fix soon.



I haven't made any progress on the big guy but as soon as I finished this one I'll continue with that.

Kind regards,
Pim

No comments:

Post a Comment