Modeled this counter a while ago but I felt there was something not right. Went to a pub to figure out what. Divided the bar into 2 meshes and lowered the inside part. Now there is room for a tap, glasses and a sink. This is the result.
Played around with a procedural wood shader
and changed the orientation of the directional lights.
ps. specularity is still to high. Wood shader is a throw away right now.